Session 120: Down the Hatch II - Sucked to Death
This session was played on August 23rd, 2025 and adventuring lasted until August 28th, 2025.
Roster
- Chadwick Thornberry - Druid 2
- James Daniel - Fighter 2
- Michael Will Susan - Thief 2
- Regis Pillbin - Cleric 2
Session Report
This session was a direct continuation of Session 117 (if you couldn't tell by the name.)
The adventuring started with the party debating "how much rope, was too much rope." They settled on 50' per adventurer. While debating, James Daniel hired a few porters, bearers, and link boys to join them on their adventure back into the bunker.
It is a two day journey and on the first evening the party realizes they forgot to pack tents. They set up camp, set their watches, and I rolled for encounters. Nothing. In the morning the continued on their way. I rolled for encounters on their way from their campsite to the bunker. Again, no encounters. When they reached the bunker the hatch was still ajar and the alarm was still ringing. Possibly the reason for no encounters.
The party returns through their previous route, re-checking the locked lockers. This time Michael Will was able to open another one, and pulled out an additional HK416 and bulletproof vest.
They head back into the room with the large cylinder in the center of it. They find ladders descending and glass tubes attached to the smooth-steel walls. Some tubes empty, some containing a glowing, greenish goo. The party decided to descend the ladders. While doing so, they were surprised by some bat-like creatures. These creatures were some mega suckers. They did a whole lot of sucking while they were surprising (and then attacking) the party. A few hirelings, and mercenary men got sucked to death.
Michael Will Susan pulls out an oil flask as a saving grace, lights it, and throws it. Roll to break...it doesn't break.
More suck.
Eventually the party kills enough to get away, but there is still one remaining at the top of the ladders. They continue moving slowly through the underground bunker the encounter, and destroy, a few automations. One rather large and abomonatious automaton had jewelry, gems, gold wire, and a vault-door-bar enveloped into its abdomen. The party dug them out after slaying it.
The party decided they needed to head back to town after they reviewed their resources. The main problem was the one big sucker they left in the stair room, and any other random encounters that could possible happen on top of that.
They kill the sucker and exit the bunker. Then rest and head back to town.
During downtime they want to take their gems to a gem cutter to see if he can increase their value.
Aftermath
Slain
- 6x radioactive suckers - 310 xp
- 1x greater automaton, abomination - 245 xp
- 2x greater automatons - 330 xp
- 4x lesser automatons - 250 xp
~ 1,135 xp
Spoils
- 1x HK416 - 3,000 xp
- 1x Bulletproof vests - 1,000 xp
- 1x silver & emerald necklace - Sold - 3,500 gold (3,500 xp)
- 3x green gems (Black Opal) (from pipe) - Gem cutter in downtime - 6,000 gold (0 xp)
- 3x blue gems (Smoky Quartz) (on string) - Gem cutter in downtime - 130 gold (0 xp)
- Scrap gold wire - Sold - 50 gp (50 xp)
~ 9,680 gp / 7,550 xp
Score
- Chadwick Thornberry - E (2171 xp & 2420 gp)
- James Daniel - E (2171 xp & 2420 gp)
- Michael Will Susan - E (2171 xp & 2420 gp)
- Regis Pillbin - E (2171 xp & 2420 gp)
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